Das Zombie-Spiel State of Decay 2 bekommt mit Update 1.2 einen fast 20 GB großen Mega-Patch. Der verbessert die Stabilität und behebt zahlreiche Fehler.
Patch 1.2
The 1.2 patch features significant improvements related to:
• Increased stability
• Improved networking interactions for clients
• Improved networked vehicle interactions
• Elimination of Out Of Memory crashes
Patch 1.2 Highlights
Gameplay
• Grenades no longer get stuck and explode in front of client character's face or behind their head while throwing
• Fixed instances of clients dealing damage to their host's non-active community members with explosives
• Flashlight beams no longer cast shadows from the player's character model (which had caused flickering shadows)
• Characters no longer "self-shadow" when using a flashlight in multiplayer
• Fixed issue with doors appearing the opposite of the state they are in
• Resolved situation where, when getting into vehicles, the camera could become detached from the player's character
• Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
• Fixed rare bug that could prevent Warlord legacy arc from being completed
• Fixed rare bug that could block Sheriff legacy arc from starting
• Fixed issue where player's loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker
Networking and Multiplayer
• Numerous networking bandwidth and CPU improvements
• Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
• Improved network vehicle interactions in multiplayer games to address weird "rubber-banding" and physics issues (including cars flying into the air).
• Host facilities no longer appear invisible to clients during multiplayer
Zombie and Character Behavior
• Zombies no longer become immune to the Assault Kick
• Reduction of step height to prevent survivors popping up onto props while moving
HUD
• Fixed issue with player HUD disappearing after NPCs are executed by zombies
• Community advice list no longer shows up under vignette on the map
Environment and Collision
• Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
• Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
• Elimination of white line that appears when driving at night time
• Addressed a variety of spots in world where player was not able to climb over props they should've been able to
• Additional polish and reduction of LOD popping
• Additional lighting tuning passes, reduction in glowing props
Other Fixes
• Addressed a variety of general crash bugs
• Updated a number of strings that were previously hardcoded in English
• Audio mix optimizations
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.
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