Mit Update 1.04 soll die PC-Version von Horizon Zero Dawn jetzt deutlich seltener abstürzen. Und auch die Performance soll einen merklichen Schub erhalten.
PATCH NOTES
Crash Fixes • Fixed a crash that could occur when users would create a new game and their save game slots were full. • Fixed a startup crash related to temp folder. • Fixed an AI crash that could occur during combat. • Fixed an AI crash in the EventMessageHandler. • Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel). • Fixed a crash when users would instantly back out when changing sliders in the Settings menu. • Fixed a crash that would occur when having the "Greetings" option open in photo mode and then exiting. • Potential fix for memory corruption in AI routines which could lead to crashes. • Potential fix for a GPU hang caused by a threading issue. • Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash.
Performance Improvements • General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement). • Improved performance of camera cuts in cinematics and conversations.
Other improvements • HDR - Fixed colour banding issues in HDR mode. • Mouse Controls - Fixed an issue where mouse sensitivity was incorrect when framerate wasn't constant. • Aiming - Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine. • Cutscenes - Fixed an issue where geometry and textures would pop in after camera cuts. • Adaptive Performance - Fixed an issue where lighting glitches would occur when turning on Adaptive Performance. • Volumetrics - Fixed an issue which could cause blinking artifacts in volumetric effects, like fog. • Visibility - Fixed an issue which could sometimes cause geometry to briefly disappear after streaming.

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