No Man's Sky: Patch 1.09 live + Patch-Notes
No Man's Sky hat erneut ein Update erhalten. Anfang der Woche wurde das Weltraum-Erkundungsspiel auf die Version 1.09 aktualisiert.
Von Christoph Miklos am 22.09.2016 - 12:37 Uhr - Quelle: Steam

Fakten

Plattformen

PlayStation 4

PC

Publisher

Hello Games

Entwickler

Hello Games

Release

12.08 2016

Genre

Adventure

Typ

Vollversion

Pegi

12+

Webseite

Preis

ab 59 Euro

Media (11)

No Man's Sky hat erneut ein Update erhalten. Anfang der Woche wurde das Weltraum-Erkundungsspiel auf die Version 1.09 aktualisiert.
Patch-Notes:
• The game is now much more robust at recovering corrupted save files. • It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible. • PC and PS4 galaxy generation more robust during compiling. • Exosuit messaging system no longer confuses "on planet" and "docked in station" visor notifications, removing all doubt as to the location of the player's Starship. • Improved framerate when scanning colossal structures such as Space Stations or Outposts. • Fix for some terrain resources being indestructible and therefore unmineable. • Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element. • Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades. • Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be. • Pulsedrive systems now fully offline during warping. • Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources. • When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages. • Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button. • Changes to player Standing with the Gek, Vy'keen and Korvax now display correctly within the stats menu. • Fix for loss of resources when transferring fully stacked items between the player's Starship and Exosuit in a specific order. • Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected. • Exosuit and Starship messaging system now always displays the correct number of collected resources. • Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure. • Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion. • Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected. • The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products. • Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly. • Fixed clipped text on save game restore buttons in all supported languages. • Fixed errant title bar on the menu screen. • Player Standing now updates in real time when interacting with members of the Gek, Vy'keen and Korvax races. • Minor fix for saves of a duration less than 2 minutes displaying as "1 minutes". • Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity. • Fix for creature generation crash. • Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4. • Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances. • Creature footfall now audibly echos within caves. • Fix for perpetual day time if the player updated in a specific order. • Bump shader version numbers for patch 1.09 • Fix for a rare situation where a player's save could get stuck in a crash loop due to saving at very specific point in planet generation. • Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.

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