Assassin's Creed: Syndicate: PC-Patch 1.21 verbessert Performance
Ubisoft veröffentlicht heute den Patch 1.21 für Assassin's Creed: Syndicate.
Von Christoph Miklos am 01.12.2015 - 13:43 Uhr - Quelle: Ubisoft

Fakten

Plattformen

PlayStation 4

Xbox One

PC

Publisher

Ubisoft

Entwickler

Ubisoft

Release

19.11.2015 (PC)

Genre

Action-Adventure

Typ

Vollversion

Pegi

16+

Webseite

Preis

ab 49,90 Euro

Media (8)

Ubisoft veröffentlicht heute den Patch 1.21 für Assassin's Creed: Syndicate.
Der Patch 1.21 steht ab dem 1. Dezember 2015 zum Download bereit und soll eine Größe zwischen 440 und 510 Megabyte aufweisen.
Patch-Notes: PC • Fixed infinite loading screen in Sequence 7. • Fixed several geometry explosion and missing geometry issues. • Fixed various render issues. • Fixed several online issues. • Minor UI improvements. Online • Fixed an issue where there was no rating for the final mission Audio • Fixed an issue where the lip-sync was not synchronized with the cinematics • Fixed an issue where the subtitles weren't exactly matching the audio • Fixed some issues with some audio missing or being played incorrectly Vehicles • Fixed some collisions issues for carriages and trains • Fixed some spawning issues with the vehicles AI/NPC • Fixed some popping issues • Improved reactions for the allies • Improved reactions for NPC on the ground • Improved reactions for NPC on carts and trains • Improved navigation for NPC Game System • Fixed some issues with the replay system • Fixed some balancing issues • Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission • Fixed an unlocking issue with the Train Raids • Fixed an issue with the "Artisan" Trophy/Achievement World/3D/Menu/HUD • The Time Anomaly icon was increased to have a better visibility on the map • Fixed some issues with the messages for the mission in the HUD • Fixed some icon issues • Fixed some lighting issues • Fixed some low resolution and corrupted texture issues • Fixed some level of detail issues • Fixed issues with props in the world Fight • Fixed some issues during fights with NPCs • Fixed issues with counter attacks • Fixed some camera issues Mission • Fixed an issue in the Fight Club • Fixed an issue where the player could not enter the Time Anomaly mission • Fixed some issues with the mission objectives and secondary constraints not updating properly • Fixed issues with the fast travel • Fixed some issues where the missions could be blocked after some cinematics • Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember" Behavior • Fixed some issues with the coerce system • Fixed some issues with the cover system • Fixed some issues with the parkour and navigation • Fixed some animation issues • Fixed some camera issues • Fixed some issues with the rope launcher • Fixed an issue where the player could sometimes fall under the map Stability/Performance • Improved performance and stability
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.

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