The Last of Us: Part I: PC-Version bekommt ein weiteres Mega-Update
Die PC-Umsetzung von The Last of Us: Part I gehört zu der langen Liste von Spielen, die technisch nicht gerade brillant veröffentlicht wurden.
Von Christoph Miklos am 27.04.2023 - 15:34 Uhr - Quelle: Steam

Fakten

Plattform

PC

Publisher

Sony

Entwickler

Iron Galaxy Studios

Release

28.03 2023

Genre

Action-Adventure

Typ

Vollversion

Pegi

18

Webseite

Preis

69,99 Euro

Media (12)

Die PC-Umsetzung von The Last of Us: Part I gehört zu der langen Liste von Spielen, die technisch nicht gerade brillant veröffentlicht wurden. Nun ist der mittlerweile siebte Patch verfügbar.
Dieser bringt knapp über 25 Gigabyte auf die digitale Waage und beinhaltet folgende Verbesserungen:
• Optimized CPU and GPU use throughout the game • Improved texture fidelity and resolution on in-game Low and Medium settings • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black • Fixed a crash that may occur during shader building • Fixed a crash that may occur when quitting to the Main Menu • Fixed a crash that may occur when dying after combat • Fixed an issue where, on first boot, players may experience longer wait times to load into the game • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD) • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display) • Added a Texture Streaming Rate setting (Graphics > Texture Settings) • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang • Fixed an issue where the shader load warning did not appear while relaunching the game • Updated the VRAM bar to more accurately display the OS+Apps usage • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity • Refined the handling of certain commands that are assigned the same KBM keybinding • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD • Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores • Fixed an issue where textures may render incorrectly on AMD GPUs
Steam • Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck • Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)

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