Der Entwickler Croteam hat einen weiteren Patch für den Ego-Shooter Serious Sam 3: BFE veröffentlicht.
Das neue Update behebt unter anderem einen Grafikfehler:
• Added a script that offers to automatically install libpci.3 on linux if it is missing.
• Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content.
• Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL.
• OpenGL library can now load even if some vendor dependent functions are missing.
• X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing.
• Dedicated server on Linux no longer requires X11 to be installed.
• Fixed problems with filenames of wrong case that happened only with Linux dedicated server.
• Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them.
• Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs).
• User is now properly notified when Steam Workshop content download fails.
• Fixed issues that might have prevented some user accounts from uploading to Workshop.
• SeriousEditor now displays Steam Workshop sync progress in status bar.
• Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application.
• Fixed an issue causing clients to always see weapon change on HUD at game start.
• Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels.
• Weapon change attempt is now correctly being indicated on HUD if performed during sprint.
• Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups.
• Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files.
• Added vertex merge when importing fbx meshes.
• Added facilities in Serious Editor to automate editing on entities from console scripts.
• Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties.
• Added cfunc edtSelectEntityPropertyByID(iEntityID).
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.
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