Serious Sam 3: BFE: Grafik-Patch erschienen
Der Entwickler Croteam hat einen weiteren Patch für den Ego-Shooter Serious Sam 3: BFE veröffentlicht.
Von Christoph Miklos am 27.11.2012 - 17:54 Uhr - Quelle: E-Mail

Fakten

Plattformen

PC

Xbox 360

Publisher

dtp entertainment

Entwickler

Croteam

Release

22.11 2011

Genre

Shooter

Typ

Vollversion

Pegi

18+

Webseite

Media (21)

Der Entwickler Croteam hat einen weiteren Patch für den Ego-Shooter Serious Sam 3: BFE veröffentlicht.
Das neue Update behebt unter anderem einen Grafikfehler:
• Added a script that offers to automatically install libpci.3 on linux if it is missing. • Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content. • Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL. • OpenGL library can now load even if some vendor dependent functions are missing. • X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing. • Dedicated server on Linux no longer requires X11 to be installed. • Fixed problems with filenames of wrong case that happened only with Linux dedicated server. • Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them. • Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs). • User is now properly notified when Steam Workshop content download fails. • Fixed issues that might have prevented some user accounts from uploading to Workshop. • SeriousEditor now displays Steam Workshop sync progress in status bar. • Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application. • Fixed an issue causing clients to always see weapon change on HUD at game start. • Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels. • Weapon change attempt is now correctly being indicated on HUD if performed during sprint. • Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups. • Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files. • Added vertex merge when importing fbx meshes. • Added facilities in Serious Editor to automate editing on entities from console scripts. • Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties. • Added cfunc edtSelectEntityPropertyByID(iEntityID).
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.

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