Counter-Strike: Global Offensive: Neuer Patch verfügbar
Der Entwickler Hidden Path Entertainment haben jetzt den neuen Patch für den Multiplayer-Shooter Counter-Strike: Global Offensive veröffentlicht.
Von Christoph Miklos am 22.03.2013 - 20:54 Uhr - Quelle: Steam

Fakten

Plattformen

Xbox 360

PlayStation 3

PC

Publisher

Valve

Entwickler

Hidden Path Entertainment

Release

21.08 2012

Genre

Shooter

Typ

Vollversion

Pegi

18+

Webseite

Preis

12 Euro

Media (12)

Der Entwickler Hidden Path Entertainment haben jetzt den neuen Patch für den Multiplayer-Shooter Counter-Strike: Global Offensive veröffentlicht.
Patch-Notes für Counter-Strike: Global Offensive
• Added new Hostage Rescue map cs_militia • Update Hostage Rescue Mode rules • Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match. • Hostages are now carried by CTs instead of following behind. • Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.) • CTs win a round when the first hostage is rescued. • Reduced round timer. Round time is extended when the first hostage has been picked up. • Rebalanced money rewards to accommodate new rules. • Hostages now indicate whether they are above or below you on the radar. • cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points. • Added convars to modify new hostage rules • mp_hostages_max - Sets the maximum number of hostages to spawn. • mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage. • mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations. • mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations. • mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round. • mp_hostages_takedamage - Setting 0 allows hostages to be hurt. • Added hostage entity properties for new hostage rules • HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point. • HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together. • The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb. • Players always play a quiet client-side jump sound that can only be heard by the jumper. • Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot. • The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides. • Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1. • Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind. • Fixed in-game clipping for triple-monitor rendering configurations. • Added overtime indicator to GOTV spectators miniscoreboard. • Radar should now correctly follow spectated player when spectating via GOTV. • Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages. • Steam overlay game details will now correctly show players score. • Fixed special characters of player name not correctly displaying in some UI elements. • Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.

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