ARMS: Großer Balancing-Patch
Nintendo hat gestern die Version 2.0.0 des Arena-Actionspiels ARMS veröffentlicht.
Von Christoph Miklos am 13.07.2017 - 14:48 Uhr - Quelle: Nintendo

Fakten

Plattform

Switch

Publisher

Nintendo

Entwickler

Nintendo

Release

16.06 2017

Genre

Sportspiel

Typ

Vollversion

Pegi

7+

Webseite

Preis

54,99 Euro

Media (8)

Nintendo hat gestern die Version 2.0.0 des Arena-Actionspiels ARMS veröffentlicht.
Arms Update Version 2.0.0
New Content Arms League Commissioner Max Brass added as a playable character with the following: • New Arm Nade • New Arm Roaster • New Arm Kablammer • New stage Sky Arena
New versus mode Hedlok Scramble • Punch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time • This can be selected in Versus, Friend, or Local and it will also appear in Party Match
Title Menu • Stats added to the Top Menu: Check stats such as your most used fighter, best stage, and Arm accuracy. • Events added to the Top Menu: Here you can set whether or not you want to join official online events.
Changes • Snake Park has been swapped out for Sky Arena in the Ranked Match stage roster. • Raised highest rank in Ranked Match to 20. • Increased the penalty for disconnecting during Ranked Match play. • Shortened the amount of time necessary for the following Arms to return after being extended, making them easier to use: Megaton, Megawatt, Revolver, Retorcher, Boomerang • Increased movement speed of the Guardian. • Improved visibility during charge attacks for the Popper and Cracker. • Increased the amount of time necessary for the following Arms to return after being knocked down, increasing risk: Popper, Cracker, Hydra • Increased the amount of time it takes to recover when a grab is deflected with a single punch. • Decreased the amount of damage when the Hydra’s rush connects with multiple consecutive hits. • Decreased the distance Kid Cobra travels when jumping.
Fixes • Fixed issue where in some instances Ribbon Girl could remain airborne for an overlong period of time while continually attacking. • Fixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up. • Fixed issue where the time necessary for the Triblast to return when deflected was shortened. • Fixed issue where Arms such as Blorb and Megaton would catch on the ground and fail to fire. • Fixed issue where explosive Arms would sometimes fail to explode when receiving an attack. • Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended. • In online play, fixed issue where the appearance or non-appearance of items could differ between devices. • In online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed. • In online play, fixed an issue where sometimes Barq would continually defend against an opponents’ rush attack for a set period of time. • In online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN <3), spielt leidenschaftlich gerne World of Warcraft und schaut gerne alte Star Trek Serien.

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