Heute hat Ubisoft den Patch 5.3 für den Team-Shooter Rainbow Six: Siege zum Download freigegeben.
Patch-Notes für Rainbow Six: Siege v5.3

New Features • Pause Button in Custom Lobby During Operator Selection Phase • We have added a Pause button to the UI that will allow the host of a Player-hosted custom games to pause the match during the Operator Selection phase. • To utilize this functionality, the host will need to press [End]/[Start+DPAD UP] to stop the timer. Press the button again to resume the timer.
Gameplay • Fixed - Barricade pieces remain stuck in place if hit from a perpendicular angle. • Fixed - In rare instances, a drone is able to use a dead Attacker's shield to move the Defuser. • Fixed - When deploying a reinforced wall, it is possible to pass through the reinforcement. • Fixed - Muzzle brake also hides the flash for side arms. • Fixed - When a shield user goes prone while attempting to use an Observational tool (drone), the shield will stay equipped while prone. • Fixed - In some cases, clipping would cause an Operator's shield to disappear. This would allow the Operator to be shot through their shield.
Operator • IQ: • Fixed - Dropping from any height while holding a breaching charge will make her sidearm invisible. • Tachanka: • Fixed - Shotgun pellet impacts do not remain on Tachanka's LMG Shield. • Fixed - After destroying the LMG Shield, it will reappear for a few frames. • Hibana: • Fixed - Getting kills with Hibana will not count towards and SAT Weekly Challenge. • Echo: • Fixed - Getting kills with Echo will not count towards and SAT Weekly Challenge. • Fixed - Yokai drones will sometimes hit an invisible wall when jumping through door ways. • Fixed - Yokai drones will sometimes hit an invisible wall when jumping in 2F Geisha Room on Skyscraper. • Fuze: • Fixed - Cluster Charges destroy gadgets without destroying breakable floors. • Valkyrie: • Fixed - Black Eye's remain floating in mid-air when thrown at a broken barricade. • Frost: • Fixed - When a trap is placed on an elevated surface, it will trigger even without vaulting onto it. • Blackbeard: • Fixed - Corrupted animation when equipping a second rifle shield after the first was destroyed. • Twitch: • Fixed - Sound effects from her Shock Drone's taser does not propagate as intended. • Jager: • Fixed - In some instances, Jager's Magpie devices do not react to Hibana's pellets. • Kapkan: • Fixed - Player's controller will not vibrate when killed by an EDD.
Game Mode • Bomb: • Fixed - Players are unable to see who has the Defuser, drop it, or pick it up on Favelas. • Hostage: • Fixed - Hostage is not able to be revived if the Hostage goes DBNO and clips with the Kitchen Table. • Tactical Realism: • Fixed - Operators with "launcher gadgets" (Hibana and Ash) do not have feedback when reloading. • Spectator Camera: • Fixed - When a spectator joins a match in progress, they will not be able to see Tachanka's LMG Shield. • Fixed - Following a player outside, they player can sometimes become invisible to the Spectator.
Level Design • Bartlett University: • Fixed - Missing Camera in Vista Hallway. • Fixed - Tachanka has invisible bullet collision at the entrance of 1F Lobby. • Kafe Dostoyevsky: • Fixed - Users remain stuck in a vaulting animation after vaulting through the 2F Back Stairs window. • Kanal: • Fixed - Operators are able to vault through wooden panels and clip inside of a wall.
User Experience • Fixed - The shield on Tachanka's LMG is offset during Kill Cam replays. • Fixed - The shield on Tachanka's LMG is not visible in Support Mode after switching between Tachanka and another Operator. • Fixed - Dud range on Hibana's X-KAIROS launcher is still visible for other players, even after it has been turned off. • Fixed - Melee kills are displayed as headshots in the kill feed. • Fixed - Bandit's Shock Wire kills are displayed as headshots in the kill feed. • Fixed - Kill Camera will sometimes pass through walls. • Fixed - In some instances, Operators appear to have Raptor Legs in the Kill Cam. • Fixed - When a player is kicked from a Casual match, they are still able to rejoin it. • Fixed - When a player is kicked from a Ranked match, they are able to rejoin the same match if it is still running after their 15 minute ban is over.

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